// ROOT_DIRECTORY / ARMORIZE_GDD
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[NVMe: 0x00] :: MANIFEST
The Project
Project Meta-Data. Overview, Objectives, and Core Pillars.
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[NVMe: 0x01] :: CONCEPTS
CORE_CONCEPTS
Theme, Genre, and Creative Influences.
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[NVMe: 0x02] :: SCOPE
SCOPE_LOGISTICS
Operational parameters and monetization.
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[NVMe: 0x03] :: SYS
SYS_VARIANCE
Competitive advantages and unique mechanics.
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[NVMe: 0xDT0] :: DESIGN_TOOL
RESONANCE_SHARD
Defines entity structure and attribute mapping.
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[VRAM: 0xx1] :: LORE
AGE_OF_???
The Beginning.
[VRAM: 0xA2] :: ENTITY
MYSTAR
ENCRYPTED CONTENT. AUTHENTICATION REQUIRED.
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[DDR3: 0xET0] :: ELEMENT_CHART
ELEMENTAL_MATRIX
Combat interaction multipliers and tactical advantages.
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[DDR3: 0xTR] :: BIOLOGY
INNATE_TRAITS
Biological anomalies and combat mutations.
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[DDR3: 0xERR] :: EQUIPMENT
EARLY_GEN_FABRICATION
Critical failure report on Era-1 equipment production.
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[DDR3: 0xBS] :: MECHANICS
BATTLE_STATS
Entity attributes, derived formulas, and loadout slots.
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[DDR3: 0xSM] :: COMBAT_LOGIC
STAT_MODIFIERS
Volatility limits for in-battle attribute scaling.
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[DDR5: 0xA1] :: SYSTEM
COMBAT_PROTOCOL
Turn logic, action economy, and state resolution.
[NVMe: 0xDM0] :: DATA_MODEL
MYSTAR_SCHEMA
ENCRYPTED CONTENT. AUTHENTICATION REQUIRED.
[NVMe: 0xDM1] :: DATA_MODEL
GUILD_SCHEMA
ENCRYPTED CONTENT. AUTHENTICATION REQUIRED.