// ROOT_DIRECTORY / ARMORIZE_GDD
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[NVMe: 0x00] :: MANIFEST

The Project

Project Meta-Data. Overview, Objectives, and Core Pillars.

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[NVMe: 0x01] :: CONCEPTS

CORE_CONCEPTS

Theme, Genre, and Creative Influences.

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[NVMe: 0x02] :: SCOPE

SCOPE_LOGISTICS

Operational parameters and monetization.

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[NVMe: 0x03] :: SYS

SYS_VARIANCE

Competitive advantages and unique mechanics.

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[NVMe: 0xDT0] :: DESIGN_TOOL

RESONANCE_SHARD

Defines entity structure and attribute mapping.

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[VRAM: 0xx1] :: LORE

AGE_OF_???

The Beginning.

[VRAM: 0xA2] :: ENTITY

MYSTAR

ENCRYPTED CONTENT. AUTHENTICATION REQUIRED.

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[DDR3: 0xET0] :: ELEMENT_CHART

ELEMENTAL_MATRIX

Combat interaction multipliers and tactical advantages.

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[DDR3: 0xTR] :: BIOLOGY

INNATE_TRAITS

Biological anomalies and combat mutations.

[DDR3: 0xERR] :: EQUIPMENT

EARLY_GEN_FABRICATION

Critical failure report on Era-1 equipment production.

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[DDR3: 0xBS] :: MECHANICS

BATTLE_STATS

Entity attributes, derived formulas, and loadout slots.

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[DDR3: 0xSM] :: COMBAT_LOGIC

STAT_MODIFIERS

Volatility limits for in-battle attribute scaling.

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[DDR5: 0xA1] :: SYSTEM

COMBAT_PROTOCOL

Turn logic, action economy, and state resolution.

[NVMe: 0xDM0] :: DATA_MODEL

MYSTAR_SCHEMA

ENCRYPTED CONTENT. AUTHENTICATION REQUIRED.

[NVMe: 0xDM1] :: DATA_MODEL

GUILD_SCHEMA

ENCRYPTED CONTENT. AUTHENTICATION REQUIRED.